Playtest



During the first playtest, there were more problems than we expected. Overall, the first thing that we needed to be improved was the difficulty level. When we assigned the postures to the participants, the posture was not clearer than we thought. As a result, because players take a long time to identify the posture, it took a long time to rearrange windows. In addition, the actors had a hard time holding their posture. From these results, we felt the need to design the shape a little more clearly and the need to set the timer.

We’ve gotten feedback on assigning numbers. Many were confused because we were actually telling the numbers orally. Players couldn't remember these numbers, or they couldn't tell what they meant. So, after this playtest, to improve this clearly, we plan to create a generator that directly paired the names and numbers.

Files

Zoom # Distribution.zip 19 MB
Sep 16, 2020

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